
It is exactly the same as the BGM setting. Use Terrain Settings means that whatever terrains you chose for a specific tile (see Tileset), it will use the battle background that you chose for that specific terrain (this will be discussed in a later section below). If the parent map doesn't specify a particular battle background, then it will automatically use the second choice. If you choose Same as Parent Map, then it will use the same Battle Background that is used in the parent map. It has three options you can choose: Same as Parent Map, Use Terrain Settings, and Specify. This option is for the background that appears behind the monsters and characters when you enter a random encounter. This means that you choose which BGM that this specific map will have. Events will be discussed in a later chapter. This simply means that if you have an event that activates BGM, then it will acknowledge that, and not mess with it. For example, if you right click on an existing map and choose a new map, then the map you clicked on would be the parent map. If you choose Same as Parent Map, then the map will have the same BGM as the map that it is beneath. It has three options: Same as Parent Map, Entrust to Event, and Specify. As with the encounter rate, the lower the number for speed, the slower it is, and the higher it is, the faster it moves. Choosing auto-scroll means that even if the character stays still, the background will move. If you don't choose auto-scroll, it means that as the character moves, the background will scroll. Choosing a horizontal scroll means that you can have it scroll horizontally. After you choose your background, then you can choose if you want it to scroll or not. Simply click the "set" button, and pick which picture you want as your Parallax background. You can choose your background in the box immediately below it. If you activate this, the other options become available. This is useful for areas like in an airship or in space. This simply means that if there are blank areas on your map (this will be explained later), it will be replaced instead with a picture of your choice as a background. First is the "Use Parallax Background" option. Conversedly, the higher the number is, the more often they will appear. The lower the number is, the less often they will appear. This box is to determine how often you want the monsters you inserted in the Enemy Encounters area to appear. Simply right click or double click on the first spot on the box, and insert whatever enemy you want on that map. This area is for any enemies you want your characters encountering on your map. This is useful for World Maps to make it seem as if your map is an actual globe. And the Both selection just applies both Vertical and Horizontal Wrapping to your map. If you activate Vertical Wrapping, when you walk off the top of bottom of the map, you'll keep going down, but from the top of the screen. This simply refers to whether you can walk across the edge of a map and appear on the other side. The first number refers to the number of tiles across, and the second refers to the number of tiles going up and down. They can enlarge or shrink your map to any size that you need, but they do have minimums and maximums of 20X15 and 500X500, respectively. These boxes are for the dimensions of your map. You can choose any of the ones that you have uploaded and coded (look at Tileset). This box is where you select the tileset you want for your map. It's crucial that you know what your own maps are for.

Make sure it's something you can recognize, and serves to summarize what the map is about. NOTE: You can also open this window by right clicking the map you want to edit, and clicking "Map Properties". This book will explain everything that can be found on that window. There is a window that opens when you create a new map (you can create a new one by right clicking the main folder or any existing map or folder and click "New Map"). organizing them is also important, as several maps can be grouped according to their placement in the game you are creating.Ĭreating a New Map Naming them is important, because you might be making a hundred or more maps, and you'll need to know which is which.

This area is where you will select the maps you will work on in the Map Editor. Maps can be organized in the Map Folder area.
